#ifndef REPAIRPOINTACTIVATECOMMAND_H
#define REPAIRPOINTACTIVATECOMMAND_H

#include "RepairPoint.h"
#include "GameCommand.h"

class RepairPointActivateCommand: public GameCommand
{
public:
	RepairPointActivateCommand(RepairPoint* receiver);
	RepairPointActivateCommand(const RepairPointActivateCommand& rhs);
	virtual ~RepairPointActivateCommand();

	void Execute();
	GameCommand* Clone() const;
	
protected:
private:
	RepairPoint* repairpoint;
};

#endif //REPAIRPOINTACTIVATECOMMAND_H
